1. Misfit Tactical Airsoft encourages the use of BIO BBS
2. All MTA players are highly encouraged to wear “full seal to your face” ANSI 787.1 rated eye protection. However, ANSI 787.1 rated eye protection that is FULL SEAL to the contour of YOUR face is also allowed. over the age 0f 18, Under 18 full face pro is required.
3. All players must have a red “Dead Rag” minimum 50 square inches of material. If you don’t have one, please ask. One will be provided for you.
4. All weapons must be submitted for inspection to the safety officer. Each player will be asked to fire a minimum of 3 rounds across the chrono. Note that players may be asked to chronograph at any time during the day, including during play.
5. Players will be allowed to use only airsoft specific guns. No “BB Guns” or BB guns converted to use airsoft BB’s or Metal BB’s will be allowed.
6. While in the staging area, pistols must be holstered. All other weapons must have the magazine removed and the chamber cleared.
7. While in the staging/parking lot area, you may dry fire your weapon to ensure it is working properly. There is to be no live fire anywhere within the staging area other than the chronograph station. or pistol shooting area.
8. All persons moving throughout the AO need to have a waiver on file; this includes observers, photographers, and any additional non-player personnel.
9. On the call of “Blind man/Corpsman.” players need to immediately remove the magazine for their weapon, clear the chamber, and set the weapon on safe. Stand in your location and do not move until the “all clear” and “game on” are given. Only at that time may you reload your weapon and continue play.
10. Use the “CORPSMAN” if you or another player is injured and requires immediate Admin/Medical attention. You will need to both vocally and via Comms make the “CORPSMAN” call with the approximate location of the incident.
11. If a player loses their eye protection during a firefight a “BLINDMAN” call is made. The player needs to cover their face with their hands and keep their head down until eye protection can be provided for them.
12. AEG’s will chronograph using .20g BBs. Hopup to be turned off, Elite Force BIO .20G BBs will be supplied for chrono purposes. Players may use any weight BBs during the game.
13. Classic / PolarStar / High Pressure Gas / GBBRs will chronograph using .32g BBs . Hopup to be turned off, Elite Force BIO .32G BBs will be supplied for chrono purposes. Players may use any weight BBs during the game.
14. All Weapons systems that use an external air source (i.e. PolarStars / Classics) will be required to use a “tournament” lock on their in-line regulator(s).
15. Assault Weapons / Rifleman role may ONLY operate in SEMI-AUTO Mode.
16. SEMI-AUTO is defined as one trigger pull per one round fired.
17. 400 FPS max for 6mm x .20 AEG weapons
18. 320 FPS max (1.52 J ) 6mm x .32g for Gas weapons (Classics, PolarStars, GBBRs)
19. 310 FPS max for 8mm weapons measured with .32 gram BBs
20. Weapons using an external gas source must have a locked regulator to prevent field adjustment.
21. May carry 7 magazines on your person.
22. No Minimum Engagement Distance.
23. 550 FPS max @ 6mm x .20g, 420 fps max @ 8mm x .34g. MUST BE BOLT ACTION ONLY
24. 400 FPS max (2.81 J) for 6mm x .32g for Gas Weapons (Classics, PolarStars, GBBRs).
25. Minimum Engagement Distance of 100 feet
26. Weapons using an external gas source must have a locked regulator to prevent field adjustment.
27. Operators of a BA/SA rifle are required to carry either a standard AEG or sidearm to engage targets within the minimum engagement distances.
29. When engaging outside targets from within a building, the barrel must break the plane of a window or door. This is for safety reasons. A squad support weapon is classified as an M249, M60, MG36, RPK, PKM, MG42, Krytac LMG/Shrike, or any “Squad Automatic Weapon” either currently or formerly adopted as a military weapon. (M27 / IAR are NOT ALLOWED to be fielded as an SSW at this time.)
1. Squad Support Weapons (SSW) MAY operate in FULL-AUTO Mode but NOT shoot more than 30 rounds per second.
2. 450 fps max @ 6mm x .20g for AEG/GBBR
3. 355 FPS max(1.88 J) w/ .32g for 6mm High Pressure Gas Weapons (Classics, PolarStars).
5. Weapons using an external gas source must have a locked regulator to prevent field adjustment.
6. Operators of an SSW are required to carry either a standard AEG or sidearm to engage targets within the minimum engagement distances.
7. SSWs must break the plane of a building on lower floors when shooting out of a building. You do not have to break the plane when shooting from the upper floors.
8. SSWs may use winding “High Cap” type magazines with no more than 3000 rounds in magazines.
9. SSWs have a Minimum Engagement Distance of 60 feet.
10. SSW’s may not be used in engagements from inside to inside(within a building) Rubber edge weapons and “Tap” Kills.
2. When a player is touched/tapped with the rubber-edged weapon they are considered “hit”.
3. The player that has been “killed” by a rubber-edged weapon cannot yell “hit” or “medic” – they are mortally wounded. This player is not allowed to be medicated and must head back to respawn.
4. MTA only allows approved purpose-made rubber training edged weapons.
5. No modified “real-edged” weapons are allowed.
LOW LIGHT / NO LIGHT OPERATIONS
1. Players will need Eye Pro with “CLEAR” lenses for all Low/No Light operations, Full sealing ANSI rated still applies.
2. Players will need to have a flashlight on their person for safety.
3. Players must have a Red light stick/device, Chem light to signal they have been hit.
4. Use of Night Vision, Thermal, or other types of NOD is allowed (dummy cord that gear!)
5. All players are encouraged to operate “in pairs” during Low/No light operations.
6. Any laser system must be “Eye-Safe.”
7. Players are never to aim any laser system directly at the eyes of another player.
8. Players are never to aim any laser system at any flying aircraft.
9. A BB that strikes a player is counted as a hit. This includes anything worn by the player including backpacks.
10. Gun hits do not count as a player hit.
DMRs are classified by platform base. and are limited at 75ft, with 475 fps with a .20 bb. must have ranged optic and bipod. NO 5.56 Variants are classified as DMR.
Rifleman are allowed Binary triggers out side of buildings If shooting below 380 at at least 20ft away.
No binary will be allowed inside kill structure.
SMGS (9mm/.45 etc)variants are allowed 3 rd burst 0 engagement if chronoing less than 310 FPS. NO 5.56 or 7.62 platforms allowed for this.
Smoke Rules
Grenade rules
Field Rules
White Smoke-Cover Smoke only
Blue Smoke-Cover Smoke only
Black Smoke-Cover Smoke only
Orange Smoke-Considered a crowd deterrent Gas Player caught in this smoke must vacate the affected area, unless you have a gas mask or rebreather.
Yellow Smoke-Considered a crowd deterrent gas, players caught in this smoke must vacate the affected area, unless you have a gas mask or rebreather.
Green Smoke-Considered a Bio Agent gas. Players caught in this gas are killed instantly and must respawn. Unless you have a gas mask or rebreather.
Red smoke-of limits to players, but signifies objectives and props.
No other smoke colors are permitted.
COLD BURNING SMOKES ONLY
no homemade smoke bombs allowed
Grenade rules
Grenade rules
Grenade rules
Blank Fire Grenades are permitted
BANG 22 type grenades are permitted
Thunder bs are permitted
Enola Gaye Flash are permitted
EG 67 Grenades are permitted
Any bb projectile made grenade that is hand thrown is permitted
Bangers, flash, and bb projectile grenades will kill a room unless behind hard cover.
Stand alone 40mm grenade launchers are permitted as long as shower shells are used. Can shoot inside buildings, ricochets from these count as fragmentations and is a hit.
Banger and Flash Grenades do not count as a kill outside of building unless it goes off with in arms reach.
BB projectile grenades are permitted outside of building, Fragmentations and ricochets from these projectiles counts as a hit.
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